Traits

Selectable Traits
Traits are an optional system for added character customization. After creating your character, you may choose up to 15 traits by talking to the Planar Boatman in the starting area (Planar Layline).

The traits are always tradeoffs, as you can only choose positive traits if you have selected also some negative traits: the cost of positive traits can not exceed the amount of "points" gained by selecting negative traits. As such, the intention of the system is not to make characters noticeably more or less powerful, but rather offer chances to make them more unique and varied.

For example, you could choose the negative traits Gullible and Picky (both "cost" -1 points) and pick the positive trait Healer's Touch (costs 2 points), or you could choose two positive traits that cost 1 point each.

Traits can not be picked if you have a class that the trait is unavailable to, if you do not meet the requirements, or if you have already picked the opposite to that trait. Some traits can also prevent leveling of certain classes: for example with the Craven trait you can no longer take any levels in Paladin or 20th level in Monk. All such limits are mentioned in the trait description.

You will have an option to reset and re-pick your traits later at the cost of 10% of your total XP (5% if you didn't have any traits selected), by praying to the gods that they will "purify" you. Characters with the Valar Morghulis (hardcore mode) trait can not reset their traits.

Achievement Traits
Unlike the other traits, these traits can not be selected normally. The character can gain them by doing certain actions in game, such as completing some quests. They do not have costs attached to them and thus do not affect the amount of selectable traits.