Holindale Catacombs

Background
An apparently unfinished catacombs built for the elves of Holindale, it is now a residence to a wide variety of monsters. In order to penetrate deeper into the dungeon, two keys must be found, one of light and one of water.

Map
1) Gate requiring two keys. One of light, one of water 2) Dark Tower 3) Water elementals 4) Wizards Den 5) Elven Archer Statue 6) Healing basin 7) Accursed Drow Tomb 8) Druidic Spirit 9) Entry to level two (Under construction)

Places
The key fragments are in the Dark Tower and in the hands of the water elementals. Join them to form the key to open the gate at 1)

Gather a Kregora arrowhead, entioch staff, and fletching from the Accursed Tomb and the Druidic Spirit. Assemble the items and give it to the statue at 5) to open the door to 9)

Things to attack
Harpy and bats in the Dark Tower Greater and regular water elementals Acid beetles, fire beetles, spitting fire beetles, and stink beetles appear in rooms Firey skeletons, oozing skeletons, skeletons appear in rooms Apparitions and wraiths appear in rooms Wisps and gelatinous cubes wander the halls Spirit bear, spirit wolf, strangling vines and giant spiders in the Druidic Spirit An Accursed Drow in the Accursed Tomb Animated books, animated spellbooks, animated tables, and animated chests in the Wizard's Den

Resources
Key of Light, Key of Water, Kregora Arrowhead, Entioch Shaft, Fletching.