Housing

Housing
A vast majority of the houses, and farms in the World of Torr are designed to be purchased and maintained by other players. When walking through a city or out in the countryside, you may notice small banners next to homes and farms that read like addresses. These banners act like "mailboxes" for own able property. If clicked on, these mailboxes will either display "Vacant" or display the name of the player who currently owns it. Vacant properties can be be bought at the local Administration building which is usually near the castle and marked on your Mini-Map. Owning property usually requires a low up front purchasing price but a payment equal to approximately 1% of its total value every hour (real time). You can expect to pay the entire purchase price of your property in maintenance approximately every 4-5 days of real time. Consider that when you purchase one.

Homes typically provide a place to sleep instead of paying at a tavern as well as storage space for items you have acquired in your adventures. There also "Guild" storage chests which can be accessed by other players on your "Friends List". Homes can be customized as far as lighting, sound and furniture at no additional charge. This can be done by using the "Property Control" object which is usually near the door.

Farms are similar to homes except Farms have the ability to produce food and livestock. Outside the building, farms usually have a field or a fenced in yard. The field can be planted and crops grown whilee the yards can be used to raise cows and chickens for milk meat and eggs (Foodstuffs).

Another feature on the world are its unique 'lairs.' These are homes, but they include creatures that 'maintain' and guard the home. Most lair guardians are hireable through the Leadership trade skill. Other features include ritual bonuses, crafting stations, special locations out side of a major city, a specific theme, and generally more storage available.