Torr Crypts

The cemetery and crypt of Torr serve as a final resting place for those who have passed from this world. While the rich may afford grave sites in the cemetery itself, most who cannot are often laid to rest within the crypt itself. Bodies of criminals executed for their crimes are often tossed without care into the crypt, left to rot or feed the rats. Few know with certainty how many levels there are.

Background
Long ago when the kingdom of Torr was being built, underground passages were discovered abandoned by an unknown race centuries prior. Serving no other purpose, the passages were used to provide a final resting place for the dead. It is said a great sorcerer lived within the cold dungeon and performed wicked experiments to unlock the secrets of living forever, gaining with it great power. Before long, undead numbered far too many and began crawling out of the crypt and ground to attack travelers and even soldiers. Paladins, holy warriors of Torr, discovered the sorcerer's treachery and plunged into the blackness, seeking out the evil sorcerer. Cornered, the evil spellcaster cast his soul to the nine hells, creating an evil curse upon the dead. Though the paladins committed to their duty, they could not release the dead to the curse.

To this day, corpses laid to rest within the crypts of Torr awaken to protect their final resting place, to feed upon the living forever. And the evil curse grows ever stronger the deeper one goes.

Inhabitants
First Level

Difficulty: Low Level Adventure Area

Common Encounters:


 * Skeletons


 * Weak Ghosts


 * Ghosts


 * Zombies


 * Zombie Warriors


 * Skeletal Warriors


 * Gelatinous Cubes

Mini-Bosses: Fallen Torr Hero, Zombie Lord, Zombie Vampire

Suggested Protection

Mind protection, but not entirely necessary. Be advised that there are traps that will test reflex, will, and fortitude.

 Second Level 

 Third Level 

Difficulty: Mid/Upper Level Adventure Area

Common Encounters:


 * Dark Water Spirits


 * Shadows


 * Dark Entities


 * Bogarish Warriors


 * Summond Fire Elementals

Mini-Bosses:

These encounters need to be killed inorder to attempt the main part of the dungeon. Players must collect each part of a disc fragment from each of the following:


 * Dukari the Black Spirit


 * Bogarash The Highlander


 * Darkwater Cube


 * Zinthis The Red

Suggested Protection

Mind protection, elemental protection, spell resistence, negitive energy protection, level drain protection, death spell protection.

Main Boss of the Torr Crypts:

Muratovious the Lich inhabits the deepest part of the crypts. He is known for his unforgiving blows and nasty spells. He should be taken on with a party of adventurers. Very seldom does a lone adventurer make the trip out alive, their spirit usually is taken and masticated by (common name) the Lich.@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1

Things to attack
First Level: Vampire Second Level: Third Level:

Resources
Undead bones can be obtained from killing the various undead creatures.